The oldest running outdoor ball hockey league in Canada
Stats
Stats updated through games played January 11 on our stats page.
Need to report a stat error? Please post it in our Facebook stat change request group or ask your captain to post it for you. Any direct requests for stat changes will be ignored.
Charity Poker Tournament
Saturday, February 1, 6:00pm
@ Royal Canadian Legion, The General Vanier, Branch 234 Roxboro, 3, 4e Avenue S., Roxboro, QC, H8Y 2M1
• Buy-in of $50 per player ($30 to the pot)
• 10,000 in chips (+1,000 chips early bird special 30 minutes before start)
• Rebuys $20 for the first 2 hours (break time)
• $10 top up of 5000 chips at the break
• Payout depending on attendance (minimum top 3)
• Molson Ultra – 2 for $8
• Sleeman – 2 for $10
• 50/50 draw on site
• Snacks and chili at the break
• Benefits go to the DBHL charity fund
• Doors open @ 5:00pm
To sort team, player and goaltender stats in the tables click on a column header. The standings and team vs team tables are not sortable.
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The search bar before the player stats sections allows to search the player and goaltender sections by name or by team.
Full stats archive (the old website format) including extra details, team stats and individual game scoresheets is available with the Archives button.
Abbreviations:
Standings:
GP = Games Played W = Wins RW = Regulation Wins L = Losses T = Ties OTL = Overtime Losses SOW = Shootout Wins SOL = Shootout Losses P = Points W% = Win Percentage P% = Points Percentage
Team Stats:
GF = Goals For GA = Goals Against Dif = Goal Differential PM = Penalty Minutes PPG = Power Play Goals PP = Number of Power Plays PP% = Power Play Percentage SH = Number of times Short-Handed SHA = Short-Handed goals Against PK% = Penalty Kill Percentage SHG = Short-Handed Goals for OTW = Overtime Wins EN = Empt Net goals for MGP = Man Games Played
Player Stats:
GP = Games Played G = Goals A = Assists Pts = Points PM = Penalty Minutes PP = Power Play Goals PPA = Power Play Assists SH = Short-Handed Goals SHA = Short-Handed Assists GW = Game Winning goals GT = Game Tying goals HT = Hat Tricks
Goaltending Stats:
GP = Games Played W = Wins L = Losses T = Ties Avg = Goals against average GA = Goals Against Sv% = Save Percentage SO = Shutouts Sv = Saves Sh = Shots against MP = Minutes Played
Games Report:
GF = Goals For GA = Goals Against R = Game Result for the selected team Sheet = Scoresheet number (clickable link) W = Win L = Loss T = Tie OTW = Overtime Win OTL = Overtime Loss
The following is a list of suspensions and incidents. Players who are suspended for an infraction are automatically placed on the "Offenders List" for one (1) full year. Players who are involved in another infraction while on the "Offenders List" will be subject to additional games suspension. Repeat offenders will see the amount of additional games increase. Please note the 30,50,70 PIM rule does not affect the "Offenders List"
Players who are suspended must come to the rink and sign in. Suspended players that don't sign in will still be a suspended player until signing in.
DBHL Summer is an extension of the fall/winter Dorval Ball Hockey League. The DBHL Winter League is the longest running outdoor ball hockey league in Canada, having played it's first season in 1971.
In it's inaugural season of 2008, DBHL Summer had a 5-on-5 format and played at the same Jean XXIII High School location which is still the home to the DBHL Winter League. However following a fire at that rink in 2009 the Summer League moved to Spring Gardens Park in DDO and became a 4-on-4 league. While the rink in Dorval was eventually repaired, the Spring Gardens rink was better suited to the 4-on-4 format and remained the home of DBHL Summer until 2018.
In 2019 DBHL Summer returned to Dorval following the construction of a brand new rink to host both the winter and summer leagues at Jean XXIII.
The following rules are specific to DBHL Summer. Any rules not mentioned here revert to standard DBHL rules which can be viewed here.
Games consist of three (3) periods that are ten (10) minutes in length. Time is stopped in between whistles.
During the regular season if a game is tied after the three (3) regulation periods, a breakaway shootout will determine the winner. Each team will designate five (5) different players for the shootout. If the game is still tied after each player has made their attempt, each team will send one (1) more player that has not yet made an attempt until a victor is decided. If every player on a team (excluding the goaltender) has taken an attempt then the sequence will restart from the first player in the same order.
There is no shooutout in the playoffs. All playoff games that are tied after regulation will go to sudden death overtime (10 minute periods).
Regular season team points are awarded as follows: Three (3) points are awarded for a regulation victory, two (2) points are awarded for a shootout victory, one (1) point is awarded for a shootout loss, zero (0) points are awarded for a regulation loss.
Spares will be permitted for any game in which a team is unable to field a team of at least eight (8) players (not including the goaltender). Spares must be approved by the committee prior to game time and the caliber of spare(s) will be evaluated based on the round(s) of the player(s) who are absent. The caliber of the spare(s) - if replacing multiple players on a team - may be evaluated by an average of the rounds of the players that are absent. Should enough regular roster players join the game prior to game time, or while the game is in progress, in order to attain eight (8) players or more then spares will be asked to leave the game.
If there are four (4) teams, the playoff semi-finals will feature the first (1st) place team against the fourth (4th) place team and the second (2nd) place team against the third (3rd) place team in best-of-3 series. The winner of each series will advance to play each other in the best-of-5 finals.
If there are six (6) teams, the playoff quarter-finals will feature the third (3rd) place team against the sixth (6th) place team and the fourth (4th) place team against the fifth (5th) place team in best-of-2 series, while the first (1st) and second (2nd) place teams receive a bye. If each team has one (1) win then at the conclusion of the second (2nd) game of the quarter-finals, then sudden death overtime will be played until one (1) goal is scored to determine the series winner. The winner of each quarter-final series will advance to play the first (1st) and second (2nd) place teams in the best-of-3 semi-finals, with the lower seeded winner playing the first (1st) place team and the higher seeded winner playing the second (2nd) place team. The winner of each semi-final series will advance to play each other in the best-of-3 finals.
The DBHL is a draft league and plays it's season at the Jean XXIII outdoor rink (see map below) on Saturday and Sunday mornings between 9:00am and 1:00pm.
The season begins in early September with tryouts, which are open to anyone 18 years or older, followed by drafting of teams. The regular season consists of a 35 or 36 game schedule that runs from mid-September to mid-March. The playoffs follow immediately after.
The DBHL is a member of the DAA (Dorval Athletic Association) and is run by a committee elected by the league.
If you are interested in joining the league or if you have any questions or comments please contact the committee by email at dbhl.ca@gmail.com.
A: No. Established teams are not permitted. Only individuals may register their name for participation in the league and are drafted by the committee approved captains every season.
Q: Can I play on the same team with my friend or family member?
A: Only if you are drafted to or traded to the same team. There are no guaranteed pairings.
Q: Do you play outdoors all winter?
A: Yes.
Q: Will games be cancelled when it rains or snows?
A: No. We play in all conditions. Games are only cancelled in extreme circumstances.
Q: How long do games last?
A: Generally around an hour with variations depending on stoppages and overtime.
Q: When do the playoffs start/end?
A: The playoffs start the weekend after the end of the regular season (mid-March) and conclude anytime between late-April to mid-May depending on series length.
The rules that govern ball hockey in Canada are set by the Canadian Ball Hockey Association. The Dorval Ball Hockey League (DBHL) has amended certain of those rules to better suit its game and brand of hockey.
Teams will be awarded 2 points for a victory in regulation time or overtime, and 1 point for an overtime loss or a tie.
The team scoring the most goals wins the game:
A goal shall be scored when the ball travels between the goal posts and below the crossbar by the stick of the attacking player while entirely crossing the goal line.
A goal shall be scored if the ball is put into the net in anyway by the defending team. The player of the attacking team who last played the ball shall be credited with the goal but no assist shall be awarded.
If an attacking player kicks (kicking motion) the ball and the ball goes directly into the goal or is deflected into the goal by any player, including the goalkeeper, the goal is not allowed.
Games consist of two sixteen-minute stop-time halves. The last three (3) minutes of the second half are running time, if there is a difference of four (4) goals or more.
Games are to start on time with respect to the schedule. Ten minutes are given as a grace period (including warm-up) for the first match of the morning. After which, the clock will start running, which will result in less playing time. The ten minute grace period applies only to the first game of the day. All other games will start at their allotted start times or 5 minutes after the ending of the previous game provided that the ending of the previous game is after the allotted start time.
With respect to the scheduled start, there is a five minute warm-up period, after which the game should start. If a game cannot start because one, or both teams lack a sufficient number of players (four players and a goaltender or 5 players), a delay of game penalty will be handed out to the offending team, with the penalty beginning at the opening faceoff when the game commences. Should the offending team still not have the required number of players once 5 minutes of time has passed on the game clock, they will receive a 2nd delay of game penalty that will begin at the conclusion of the first penalty. Should they still not have the required number of players after 10 minutes has passed on the game clock a goal will be awarded to their opponent. The game must start as soon as both teams have the minimum or the game will be defaulted. A default is given to the team, who cannot field five players by the end of the first period.
Breaks between periods will be a maximum of five (5) minutes, with the referees judgment applied in winter.
The home team has the choice of end to defend and the player’s box to occupy.
The players of the league referee their own games according to refs schedule posted on the DBHL website.
The Reffing schedule indicates the teams responsibilities for officiating each game based on how many games are being played that day. The teams will provide three (3) refs,one (1) ref will be designated as head ref. Their responsibilities are to ensure that the game starts on time, assess penalties and record goals and assists.
Team Captains are responsible for assigning players from their team to referee the games in question. A minimum of one "A" referee, must referee the game. The team responsible for providing 2 referees MUST provide at least 1 ‘A’ ref.
Teams failing to provide referees will lose one (1) point for each "no show". All players (except rookies, with some exceptions) are required to referee a minimum of four games. (Rookies are only allowed to ref after the New Year).
The Timekeeperwill record goals, assists and penalties as dictated by the referee. He will also time the game and record time outs, shots, referees, and is responsible for identifying the active rosters. The timekeeper canoffer any help if requested with major penalties or any other incidents. He will advise the Referees and each team captain when a player reaches six penalty minutes. He is to advise both teams and the referees when there are two minutes and then, one minute, remaining in each half. He will inform players when their penalties are over and end each period by blowing the whistle. The Timekeeper is a legal game official. He can be involved in decisions, ONLYwhen asked by the referee(s). The timekeeper also must ensure that suspended players sign in on the score sheet.
No referees are permitted to “smoke” or use their cell phones while reffing, it takes their attention away from the game.
If the offensive team causes a face-off in the offensive zone, the face-off will be outside the zone. If any player causes a face-off outside the offensive zone, the face-off will be where the ball was shot from, or frozen.
If play is stopped due to intentional freezing of the ball anywhere on the playing surface the faceoff will take place in the offending team's defensive zone.
When a penalty is called, the face-off will be in the offending team's defensive zone.
A shot off the cross-bar or goal-post, which goes out of play, results in a face-off outside the defensive zone.
If the ball is lodged on the back of the net, the referee will give 2 seconds for the ball to be knocked off, and the blow the whistle. If the ball was last touched by the defending team, the faceoff will take place inside the zone. If the ball was last touched by the attacking team, the faceoff will take place directly outside the zone.
The offensive and defensive zones are from the basketball key line closest to center ice, to the end boards.
Committee members cannot be involved in making in game decisions but may convene after the fact to discuss disciplinary actions called or not called during the game.
Minor penalties are two minutes. Major penalties are five minutes. Misconduct penalties are 10 minutes, but the offending team does not play shorthanded.
If in one game a player receives six or more minutes in penalties, the player is ejected from the game. This rule does NOT include the following penalties:
attempting to high-stick the ball
delay of game
playing with a broken stick
10 minute misconduct penalty
Body checking is prohibited. Minor penalty.
Contacting or attempting to contact the ball with a stick above the shoulder is prohibited. Minor penalty.
A goaltender who lifts their stick above the shoulder in an attempt to make a save and does not make contact with an opposing player will not be penalized.
Players may not play with a broken stick. Minor penalty. Goalies are allowed to play with a broken stick until the next whistle.
Any player with more than one stick in their hands during game play will be given a minor penalty.
EXCEPTION:A player may pick up their own goaltender's dropped stick and hand it to their goaltender in a timely manner without being involved in the play and not be penalized.
Discussion of calls is limited to the team captains and assistant captains. Disrespectful conduct by any player, to another player or to an official will result in a two (2)-minute unsportsmanlike conduct penalty. If the behaviour warrants a 10 minute misconduct penalty may be assessed as well.
Any AGGRESSIVE contact against any league official (referees and timekeepers) is an AUTOMATIC GAME EJECTION and will be reviewed by the Committee for further determination of possible suspensions.
Deliberate stick-throwingover the boardsORwithin the rink will result in a 2 minute minor penalty. The offending player will also receive a 10 minute misconduct penalty and be ejected from the game. A one game suspension will be assessed with the possibility of additional games based on the player’s status. Dropping a stick in frustration is not considered a penalty.
Any intentional contact to the head or face that is not deemed an attempt to injure will result in a 2 minute penalty, an automatic game ejection and a review by the committee. Any contact to the head or face that is deemed an attempt to injure will result in a 5 minute penalty, an automatic game ejection and a review by the committee.
A delay of game penalty is to be assessed should an individual deliberately cause a stoppage of play by:
Deliberately drawing a loose ball into his body with his hand or deliberately stepping on the ball
Deliberate shooting the ball out of play. After 1 warning.
Pushing the net out of position.
Freezing the ball on the rink to gain an advantage. After 1 warning.
A goalie freezing the ball while both feet are behind the goal line.
Or some other deliberate action that stops play.
A delay of game penalty in the last two minutes of regulation time results in a PENALTY SHOT.
Too Many Men on the rink is assessed when one team has more than the allotted number of players on the rink at one time and the extra player either makes contact with the ball or is involved with or affects in the play in any way whatsoever.
A hand pass is defined as any attempt to play the ball with your hand, that makes contact with your hand, and is next touched by a teammate, regardless of the direction. The play is blown dead as soon as the teammate touches the ball. Trying to protect yourself from the ball is not a hand pass.
A hand pass by any player, in any direction that is passed and received in the defensive zone is permitted.
A player may not slide into another player recklessly and/or intentionally. Minor penalty.
Any contact made by a player’s stick above the shoulders, even from a wind-up or follow through of a shot, to an opposing player who is standing up, will result in a double-minor (4 minute) high sticking penalty. Any intentional contact with the stick to an opponent above the shoulder will be given a major penalty, and an automatic 1 game suspension.
Any penalty for abuse of official will automatically be reviewed by the committee for potential suspension.
There is to be NO SMOKING,ALCOHOL, or DRUGS indoors. This is not our rule, IT IS THE LAW. NO PARKING on school ground. Players must use the provided general parking lot. Failure to follow the rules will result with team points being deducted from the player who committed the infraction.
Only players, who participate in at least 1/2 of the games from the time they register qualify for the play-offs. Prolonged illnesses or injuries and job commitments will be taken into account.
The deadline for making trades is 11:59 PM the first Wednesday after the last team has played their 20th game unless otherwise stated by the committee. No team may have a replacement player with less than 8 games remaining to play in their regular season.
Registration is held on during rookie tryouts. Those who wish to play in the DBHL must register and pay a minimum of $100.
If any league member causes any damages at a league function (Rookie Night, Banquet, etc.) they will be suspended until these damages are paid for. League must verify payment.
Goaltenders must use official goaltending equipment and wear a mask, with the exception of baseball gloves.
A team defaulting a game will lose 1 point in the standings. The game will be recorded as 1-0.
Helmets and protective eyewear are recommended.
If coincidental penalties are called involving the goaltender the offending goaltender's captain chooses a player that was on the rink to serve the penalty.<
If the goaltender is the only player assessed a penalty, the opposition's captain chooses a player that was on the rink to serve the penalty.
For goalies that receive six-minutes in a game they will be ejected from that game. The offending team during the regular season can place a substitute goalie from another team in the league following the “goalie rule” or has 10 minutes to dress a player. In the playoffs the offending team can only substitute a player on his own team to play in nets for the remainder of the game.
Players who accumulate penalty minutes will be disciplined as follows:
30 minutes in the season will be assessed a one (1) game suspension
50 minutes in the season will be assessed a two (2) game suspension
70 minutes in the season will be assessed a three (3) game suspension
These minutes will not carry over to the playoffs but the suspension will.
Only team reps may appeal a decision made by the executive committee in writing. Only the length of the suspension can be appealed, not the automatic game.
Major Penalties or deliberate attempts to injure another player will result in an automatic ejection from the game. Possible additional games may be given, pending a review by the committee and in some cases parties involved.
Players who receive a game suspension(s) are not permitted to play again until they serve that suspension. A suspension is considered served when the player signs in on their teams score sheet during the games played that day. If a player fails to sign in, the suspension continues.
Players who receive suspensions and placed on the offenders list (“Shit list”) will remain on that list for a period of one (1) year from the date of most recent suspension. These players will be subject to additional games suspension for each additional infraction.
When penalties are called at the same time, coincidental penalties, both players are sent off the rink and are not permitted to return to the rink until their penalty is over and there is a stoppage in play. The manpower situation always remains the same, unless one team has no available replacements, then the two teams must serve their time. Any advantage one of the teams would have had must remain. Should a team be reduced to less than three players on the rink, the game at that point is defaulted.
Bench minor penalties are served by the team and not by any one person.
Players have a responsibility to the league to give their account of any incident that takes place on or outside the rink that may or may not be in the view of the officials. This testimony can be used to help make a decision where disciplinary action is being considered, even if an infraction was not called during the game.
If any player or goalie clears the ball directly over the boards in his own zone, the players on his team that were on the rink at the time must remain. If the team calls a timeout, they are allowed to change players.
If a player closes his hand on the ball, play is whistled-down immediately. The face-off will be held in his teams defensive zone the players on his team that were on the rink at the time must remain on. If the team calls a timeout, they are allowed to change players.
Goalie rule. Teams may only replace their Goalie with:
A Goalie selected a maximum of 2 selections higher than their goalie.
EXCEPTION: The team with the last selected goalie may go a maximum of 3 selections higher.
Any player on their own team.
Any active league member that is not a goalie and is not on the restricted list.
A goalie not active in the league approved by the committee.
PLEASE NOTE: If a replacement goalie does not meet the above criteria then approval must be granted by the opposing captain. If the opposing team disagrees with a replacement they may request a goalie that meets the above criteria. If the request is denied they may put the game under protest prior to the opening faceoff.
If the committee feels a captain is not giving sufficient playing time to all his players, even after having given the captain a warning, the committee may use supplementary discipline in the form of suspension of the captain, team points deduction, or removal of captaincy in subsequent seasons.
Any schedule change requests must be made to the committee by team captains prior to the Monday before the game in question. The captains of all teams involved in the schedule change must approve. Please note the committee reserves the right to alter the schedule past this deadline in extenuating circumstances
Any player caught urinating next to the boards will be suspended for one (1) game
All league members are allowed to vote provided they assure the voting officer that they know the identity of at least 60% of the players in the league.
To qualify for the Playoffs, a team must finish the regular season with at least ½ point per game scheduled rounded down. For example, if 36 games are scheduled, 18 points are required. If 35 games are scheduled, 17 points are required.
If 7 teams qualify, the format is: (All series are best of 5)
Quarterfinals
Series A - The 1st place team selects between receiving a bye or playing the 5th, 6th, or 7th place teams.
Series B - 2nd place chooses among the remaining teams not chosen by the 1st place team or receiving a bye (if not selected by 1st).
Series C - 3rd place chooses among the remaining teams not chosen by the 2nd place team or receiving a bye (if not selected by 1st or 2nd).
Series D - 4th is given the last remaining unpicked team or the bye.
Semifinals
Series D - Remaining team with most regular season points will play the remaining team with the least points.
Series E - Remaining team with 2nd most regular season points vs. Remaining team with 3rd most regular season points.
Finals
Series F - Two remaining teams.
If 8 teams qualify, the format is: (All series are best of 5)
Quarterfinals
Series A - 1st place chooses from the 5th, 6th, 7th or 8th place teams.
Series B - 2nd place chooses among the remaining teams not chosen by the 1st.
Series C - 3rd place chooses among the remaining teams not chosen by the 2nd.
Series D - 4th is given the last remaining unpicked team.
Semifinals
Series E - Remaining team with most points will play the remaining team with the least points.
Series F - Remaining team with 2nd most points will play the remaining team with the 2nd least points.
Finals
Series G - Two remaining teams.
If 9 teams qualify, the format is:
First Round
Series A - 8th place vs 9th place in a best of 2 series.
First team to 4 points wins (sudden death overtime occurs in any game that is tied after regulation until there is a winner).
If the series is tied 1-1 at the conclusion of the 2 games a mini-game will occur with 2 full 8 minute periods, switching sides between periods. One (1) timeout will be permitted for each team during regulation time of the mini-game.
If the mini-game is tied after 2 periods, 8 minute sudden death overtime periods will take place until a winner is determined, switching sides after each period.
(All remaining series are best of 5)
Quarterfinals
Series B - 1st place chooses from the 5th, 6th, 7th or 8th place teams.
Series C - 2nd place chooses among the remaining teams not chosen by the 1st.
Series D - 3rd place chooses among the remaining teams not chosen by the 2nd.
Series E - 4th is given the last remaining unpicked team.
Semifinals
Series F - Remaining team with most points will play the remaining team with the least points.
Series G - Remaining team with 2nd most points will play the remaining team with the 2nd least points.