Dorval Ball Hockey League

The oldest running outdoor
ball hockey league in Canada


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1060 Chemin Herron, Dorval
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 Dorval Ball Hockey League
Rules & Regulations


   For DBHL Summer specific rules, please navigate to the Summer page.

2016-2017

The rules that govern ball hockey in Canada are set by the Canadian Ball Hockey Association.  The Dorval Ball Hockey League (DBHL) has amended certain of those rules to better suit its game and brand of hockey.

THE GAME

1)   Teams will be awarded 2 points for a victory in regulation time or overtime, and 1 point for an overtime loss or a tie.
2)   The team scoring the most goals wins the game:
•   A goal shall be scored when the ball travels between the goal posts and below the crossbar by the stick of the attacking player while entirely crossing the goal line.
•   A goal shall be scored if the ball is put into the net in anyway by the defending team. The player of the attacking team who last played the ball shall be credited with the goal but no assist shall be awarded.
•   If an attacking player kicks (kicking motion) the ball and the ball goes directly into the goal or is deflected into the goal by any player, including the goalkeeper, the goal is not allowed.

 

OVERTIME

1)   Should the game be tied after the two halves are completed, a five (5) minute stop-time overtime period will be played.
2)   After changing ends, the overtime will begin following a two (2) minute rest after regulation time.
3)   If the game is still tied at the end of overtime, the game will be declared a tie.

 

TIME-OUTS

1)   Each team receives a thirty second time-out per half, per game. Time-outs cannot be carried over and there are no time-outs in overtime.
2)   In the playoffs, the home team is granted an extra time out which can only be used in the first or second half, not in overtime.

 

TIE BREAKERS

1)   Wins
2)   Win percentage (least losses)
3)   Ties
4)   Head to head
5)   Goal differential
6)   Goals for
7)   Goal difference versus team tied
8)   Flip a coin

 

TIMING

1)   Games consist of two sixteen-minute stop-time halves. The last three (3) minutes of the second half are running time, if there is a difference of four (4) goals or more.
2)   Games are to start on time with respect to the schedule. Ten minutes are given as a grace period for the first match of the morning. After which, the clock will start running, which will result in less playing time. The ten minute grace period applies only to the first game of the day. All other games will start at their allotted start times or 5 minutes after the ending of the previous game provided that the ending of the previous game is after the allotted start time.
3)   With respect to the scheduled start, there is a five minute warm-up period, after which the game should start.  If a game cannot start because one, or both teams lack a sufficient number of players (four defenders and a goaltender), delay of game penalties are handed out to the offending team.  The game must start as soon as both teams have the minimum or the game will be defaulted.  A default is given to the team, who cannot field a goalie and five forwards, by the end of the first period.
4)   Breaks between periods will be a maximum of five (5) minutes, with the referees judgment applied in winter.
5)   The home team has the choice of end to defend and the player’s box to occupy.

 

TIMEKEEPING NOTES

1)   Length of game
•    A game is two 16 minute, stop-time periods.
•    The last three (3) minutes of the second half are running time if there is a difference of four (4) goals or more.
2)   Time-Outs
•   Each team has one-thirty second time-out per half(except playoffs).
3)   Overtime
•   Change ends
•   One five (5) minute sudden death stop-time period.
•   No time-outs.
4)   Mercy Rule
•   In the second half of the game, if a team achieves a lead of 10 goals, the game will be declared over.
5)   Penalty Time
•   Minor penalties are 2 minutes.
•   Circle coincidental penalties.
•   Majors are five minutes plus ejection from that game.
6)   Time Remaining
•   Advise the teams and referees when there is two minutes and one minute remaining in each period.
7)   Attendance
•   Cross off the names of any players marked on the score-sheet who are not there.
8)   Goals/Assists/Shots
•   When recording goals and assists, be sure that the number given to you by the referee actually exists on the scoresheet.
•   Circle PP goals.
•   Box SH goals.
•   Triangulate Empty Net goals. Or mark “Empty Net” or "EN" on the scoresheet.
•   Mark the Shots For under each team.

 

GAME OFFICIALS

1)   The players of the league referee their own games according to refs schedule posted on the DBHL website.
2)   The Reffing schedule indicates the teams responsibilities for officiating each game based on how many games are being played that day.  The teams will provide three (3) refs, one (1) ref will be designated as head ref.  Their responsibilities are to ensure that the game starts on time, assess penalties and record goals and assists.
3)   Team Captains are responsible for assigning players from their team to referee the games in question.  A minimum of one "A" referee, must referee the game. The team responsible for providing 2 referees MUST provide at least 1 ‘A’ ref.
4)   Teams failing to provide referees will lose one (1) point for each "no show".  All players (except rookies, with some exceptions) are required to referee a minimum of four games. (Rookies are only allowed to ref after the New Year).
5)   The Timekeeper will record goals, assists and penalties as dictated by the referee. He will also time the game and record time outs, shots, referees, and is responsible for identifying the active rosters. The timekeeper can offer any help if requested with major penalties or any other incidents.  He will advise the Referees and each team captain when a player reaches six penalty minutes.  He is to advise both teams and the referees when there are two minutes and then, one minute, remaining in each half.  He will inform players when their penalties are over and end each period by blowing the whistle.  The Timekeeper is a legal game officialHe can be involved in decisions, ONLY when asked by the referee(s). The timekeeper also must ensure that suspended players sign in on the score sheet.
6)   No referees are permitted to “smoke” or use their cell phones while reffing, it takes their attention away from the game.

 

FACE-OFFS

1)   If the offensive team causes a face-off in the offensive zone, the face-off will be outside the zone.  If any player causes a face-off outside the offensive zone, the face-off will be where the ball was shot from, or frozen.
2)   If play is stopped due to intentional freezing of the ball anywhere on the playing surface the faceoff will take place in the offending team's defensive zone.
3)   When a penalty is called, the face-off will be in the offending team's defensive zone.
4)   A shot off the cross-bar or goal-post, which goes out of play, results in a face-off outside the defensive zone.
5)   If the ball is lodged on the back of the net, the referee will give 2 seconds for the ball to be knocked off, and the blow the whistle. If the ball was last touched by the defending team, the faceoff will take place inside the zone. If the ball was last touched by the attacking team, the faceoff will take place directly outside the zone.
6)   The offensive and defensive zones are from the basketball key line closest to center ice, to the end boards.

 

PENALTIES

(Committee members cannot be involved in making in game decisions but may convene after the fact to discuss disciplinary actions called or not called during the game.)

1)   Minor penalties are two minutes.  Major penalties are five minutes. Misconduct penalties are 10 minutes, but the offending team does not play shorthanded.
2)   If in one game a player receives six or more minutes in penalties, the player is ejected from the game. This rule does NOT include the following penalties:
•   attempting to high-stick the ball
•   delay of game
•   playing with a broken stick
•   10 minute misconduct penalty
3)   Body checking is prohibited. Minor penalty.
4)   Contacting or attempting to contact the ball with a stick above the shoulder is prohibited. Minor penalty.
•   A goaltender who lifts their stick above the shoulder in an attempt to make a save and does not make contact with an opposing player will not be penalized.
5)   Players may not play with a broken stick. Minor penalty. Goalies are allowed to play with a broken stick until the next whistle.
6)   Any player with more than one stick in their hands during game play will be given a minor penalty
•   EXCEPTION:A player may pick up their own goaltender's dropped stick and hand it to their goaltender in a timely manner without being involved in the play and not be penalized.
7)   Discussion of calls is limited to the team captains and assistant captains.  Disrespectful conduct by any player, to another player or to an official will result in a Two (2)-minute unsportsmanlike conduct penalty. If the behaviour warrants a 10 minute misconduct penalty may be assessed as well.
8)   Any AGGRESSIVE contact against any league official (referees and timekeepers) is an AUTOMATIC GAME EJECTION and will be reviewed by the Committee for further determination of possible suspensions.
9)   Deliberate Stick-Throwing over the boards OR within the rink will result in a 2 minute minor penalty. The offending player will also receive a 10 minute misconduct penalty and be ejected from the game. A one game suspension will be assessed with the possibility of additional games based on the player’s status. Dropping a stick in frustration is not considered a penalty.
10)   Any intentional contact to the head or face that is not deemed an attempt to injure will result in a 2 minute penalty, an automatic game ejection and a review by the committee. Any contact to the head or face that is deemed an attempt to injure will result in a 5 minute penalty, an automatic game ejection and a review by the committee.
11)   A delay of Game Penalty is to be assessed should an individual deliberately cause a stoppage of play by:
•   Deliberately drawing a loose ball into his body with his hand or deliberately stepping on the ball
•   Deliberate shooting the ball out of play. After 1 warning.
•   Pushing the net out of position.
•   Freezing the ball on the rink to gain an advantage. After 1 warning.
•   Or some other deliberate action that stops play.
•   A delay of game penalty in the last two minutes of regulation time results in a PENALTY SHOT.
•   A goalie freezing the ball while both feet are behind the goal line.
12)   Too Many Men on the rink is assessed when one team has more than the allotted number of players on the rink at one time and the extra player either makes contact with the ball or is involved with or affects in the play in any way whatsoever.
13)   A hand pass is defined as any attempt to play the ball with your hand, that makes contact with your hand, and is next touched by a teammate, regardless of the direction.  The play is blown dead as soon as the teammate touches the ball. Trying to protect yourself from the ball is not a hand pass.
•   A hand pass by any player, in any direction that is passed and received in the defensive zone is permitted.
14)   A player may not slide into another player recklessly and/or intentionally.  Minor penalty.
15)   Any contact made by a player’s stick above the shoulders, to an opposing player who is standing up, will result in a double-minor (4 minute) high sticking penalty. Any intentional contact with the stick to an opponent above the shoulder will be given a Major penalty, and an automatic 1 game suspension.

 

MISCELLANEOUS LEAGUE RULES

1)   There is to be NO SMOKING, ALCOHOL, or DRUGS in the school.  This is not our rule, IT IS THE LAW.    NO PARKING on school ground. Players must use the provided general parking lot.  Failure to follow the rules will result with team points being deducted from the player who committed the infraction.
2)   Only players, who participate in at least 1/2 of the games from the time they register, qualify for the play-offs.  Prolonged illnesses or injuries and job commitments will be taken into account.
3)   The deadline for making trades is 11:59 PM the first Wednesday after the last team has played their 20th game. No team may have a replacement player with less than 8 games remaining to play in their regular season.
4)   Registration is held on during rookie tryouts.  Those who wish to play in the DBHL must register and pay a minimum of $50.
5)   If any league member causes any damages at a League function (Rookie Night, Banquet, etc.), they will be suspended until these damages are paid for.  League must verify payment.
6)   Goaltenders must use official goaltending equipment and wear a mask, with the exception of baseball gloves.
7)   A team defaulting a game will lose 1 point in the standings. The game will be recorded as 1-0.
8)   Helmets and protective eyewear is recommended.
9)   If coincidental penalties are called involving the goaltender.  The Offending goaltender's captain chooses a player that was on the ice to serve the penalty
10)   If the goaltender is the only player assessed a penalty, the opposition's captain chooses a player that was on the ice to serve the penalty
11)   For goalies that receive six-minutes in a game they will be ejected from that game. The offending team during the regular season can place a substitute goalie from another team in the league following the “goalie rule” or has 10 minutes to dress a player. In the playoffs the offending team can only substitute a player on his own team to play in nets for the remainder of the game.
12)   Players who accumulate penalty minutes will be disciplined as follows:
•   30 minutes in the season will be assessed a one (1) game suspension
•   50 minutes will result in a two (2) game suspension
•   70 minutes will result in a three (3) game suspension.
•   These minutes will not carry over to the playoffs but the suspension will.
13)   Only team reps may appeal a decision made by the Executive committee in writing.  Only the length of the suspension can be appealed, not the automatic game.
14)   Major Penalties or deliberate attempts to injure another player will result in an automatic ejection from the game and a 1 game suspension.  Possibly additional games may be given, pending a review by the Committee and in some cases parties involved.
15)   Players who receive a game suspension(s) are not permitted to play again until they serve that suspension.  A suspension is considered served when the player signs in on their teams score sheet during the games played that day.  If a player fails to sign in, the suspension continues.
16)   Players who receive suspensions and placed on the “Shit list” will remain on that list for a period of one (1) year from the date of most recent suspension. These players will be subject to additional suspensions for each additional infraction.
17)   When penalties are called at the same time, coincidental penalties, both players are sent off the rink and are not permitted to return to the rink until their penalty is over and there is a stoppage in play. The manpower situation always remains the same, unless one team has no available replacements, then the two teams must serve their time.  Any advantage one of the teams would have had must remain.  Should a team be reduced to less than three players on the rink, the game at that point is defaulted.
18)   Bench Minor penalties are served by the team and not by any one person.
19)   Players have a responsibility to the league to give their account of any incident that takes place on or outside the rink that may or may not be in the view of the officials.  This testimony can be used to help make a decision where disciplinary action is being considered, even if an infraction was not called during the game.
20)   If any player or goalie clears the ball directly over the boards in his own zone, the players on his team that were on the rink at the time must remain on. If the team calls a timeout, they are allowed to change players.
21)   If a player closes his hand on the ball, play is whistled-down immediately. The face-off will be held in his teams defensive zone the players on his team that were on the rink at the time must remain on. If the team calls a timeout, they are allowed to change players.
22)   Goalie rule. Teams may only replace their Goalie with:
•   A Goalie selected a maximum of 2 selections higher than their goalie.
  ◦   EXCEPTION: The team with the last selected goalie may go a maximum of 3 selections higher.
•   Any player on their own team.
•   Any active league member that is not a goalie and is not on the restricted list.
•   A goalie from the approved goalie spare list.
23)   If the committee feels a captain is not giving sufficient playing time to all his players, even after having given the captain a warning, the committee may use supplementary discipline in the form of suspension of the captain, team points deduction, or removal of captaincy in subsequent seasons.
24)   Any schedule change requests must be made to the committee by team captains prior to the Monday before the game in question. The captains of all teams involved in the schedule change must approve. Please note the committee reserves the right to alter the schedule past this deadline in extenuating circumstances

 

AWARDS AND ALL-STAR TEAM VOTING

1)   All league members are allowed to vote provided they assure the voting officer that they know the identity of at least 60% of the players in the league.
2)   All ballots are confidential.
3)   All ballots must be legibly signed.

 

PLAYOFF FORMAT

To qualify for the Playoffs, a team must finish the regular season with at least ½ point per game scheduled rounded down. For example, if 36 games are scheduled, 18 points are required.  If 35 games are scheduled, 17 points are required.

a)   If 7 teams qualify, the format is:
(All series are best of 5).
Quarterfinals - The first place team gets a bye..
•   Series A - 2nd place chooses from the 5th, 6th, and 7th place teams..
•   Series B - 3rd place chooses from the two teams left from the 5th, 6th, and 7th place teams..
•   Series C - 4th place chooses from the remaining team from the 5th, 6th, and 7th place teams.
Semifinals
•   Series D - 1st place team vs. remaining team with least regular season points.
•   Series E - Remaining team with 2nd most regular season points vs. Remaining team with 3rd most regular season points.
Finals
•   Series F - Two remaining teams.
b)   If 8 teams qualify, the format is:
(All series are best of 5)
Quarterfinals
•   Series A - 1st place chooses from the 5th, 6th, 7th or 8th place teams.
•   Series B - 2nd place chooses among the remaining team not chosen by the 1st.
•   Series C - 3rd place chooses among the remaining team not chosen by the 2nd.
•   Series D - 4th is given the last remaining unpicked team.
Semifinals.
•   Series E - Team with most points will play the team with the least points.
•   Series F - Team with 2nd most points will play the team with the 2nd least points.
Finals
•   Series G - The two remaining teams.
c)   If 9 teams qualify, the format is:
First Round
•   Series A - 8th place vs 9th place in a best of 2 series.
  ◦   First team to 4 points wins (sudden death overtime occurs in any game that is tied after regulation until there is a winner).
  ◦   If the series is tied 1-1 at the conclusion of the 2 games a mini-game will occur with 2 full 8 minute periods, switching sides between periods. One (1) timeout will be permitted for each team during regulation time of the mini-game.
  ◦   If the mini-game is tied after 2 periods, 8 minute sudden death overtime periods will take place until a winner is determined, switching sides after each period.
(All remaining series are best of 5)
Quarterfinals
•   Series B - 1st place chooses from the winner of Series A, or the 5th, 6th, or 7th place teams.
•   Series C - 2nd place chooses among the remaining team not chosen by the 1st.
•   Series D - 3rd place chooses among the remaining team not chosen by the 2nd.
•   Series E - 4th is given the last remaining unpicked team.
Semifinals
•   Series F - Team with most points will play the team with the least points.
•   Series G - Team with 2nd most points will play the team with the 2nd least points.
Finals
•   Series H - The two remaining teams.
Playoff overtime is sudden death.  Each period is 16 minutes, no time outs.